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Good game design - no technological expertise is necessary.
The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames.
Good game design - no technological expertise is necessary. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. * Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology.
Good game design happens when you view your game better. * The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. * Randy Pausch of "Last Lecture" fame.
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